Jul 14
Boom baby!
Found these guys in catching up on postings that are of interest to me. They seem pretty useful in an undead’ish kind of way. The OP is ZakArnston and
here’s the thread discussing them.
The image is from Left Four Dead and is one of the boss mobs in that upcoming game.
I keep thinking I should somehow create a monster database on here somewhere but I’m not honestly all that fluent in PHP especially in making database calls to a MySQL db to do it so I’m not sure if that’s something I want to put the time in to do. But it would sure be cool if someone made an online site where you could search for monsters by type, powers, ratings etc and get a pdf of the selected critters to print out and have in front of you. Yes sir, that would be pretty damn cool.
| Wormbloat Embracer; Level 3 Brute (150 XP) |
|
| Medium natural animate (blind, undead) |
| The corpulent zombie waddles towards you, arms outstretched. Its blanched flesh writhes unnaturally. |
| — |
| Initiative +4; Senses +2; tremorsense 10 |
| HP 57; Bloodied 28 |
| AC 15; Fortitude 17, Reflex 14, Will 14 |
| Immune disease, poison |
| Resist 10 necrotic; Vulnerable 5 radiant |
| Speed 6 |
| — |
| basic melee Meaty Fist (standard; at-will) |
| +6 vs. AC; 1d10+ 3 damage; see nipping embrace. |
| — |
| Pummel (standard; at-will) |
| Make two basic melee attacks. If both hit the same target, the target is grabbed (until escape) |
| — |
| Nipping Embrace (standard; at-will) |
| Grabbed target only; +4 vs. Fortitude; 3d8 + 3 damage. |
| — |
| Vermifuge (immediate reaction; when wormbloat is killed) |
| Creates a lichworm coil in the wormbloat’s square with an initiative score one less than the wormbloat’s. PCs do not receive experience for killing this lichworm. |
| — |
| Alignment unaligned |
| Languages - |
| Str 19 (+5), Con 17 (+4), Dex 12 (+2), Int 4 (-2), Wis 12 (+2), Cha 4 (-2) |
|
|
| Wormbloat Eviscerator; Level 4 Elite Brute (350 XP) |
|
| Large natural animate (blind, undead) |
| A monstrously bloated corpse strides into your midst, swinging meaty arms ending in a leatherbound array of blades. |
| — |
| Initiative +3; Senses +4; tremorsense 15 |
| HP 136; Bloodied 68 |
| AC 18; Fortitude 20, Reflex 17, Will 15 |
| Immune disease, poison |
| Resist 10 necrotic; Vulnerable 5 radiant |
| Action Points 1 |
| Saving Throws +2 |
| Speed 8 |
| — |
| basic melee Hidebound Bladefist (standard; at-will) |
| Reach 2; +7 vs. AC. 2d8 + 4 damage. |
| — |
| Eviscerate (standard; at-will) |
| Make two basic melee attacks. If both attacks hit the same target, the target is pushed 8 squares and stunned (save ends). |
| — |
| close blast 1 Thrashing Blades (standard; recharge 4 5 6) |
| +5 vs. Reflex; 3d10 + 4 damage, and target is dazed (save ends). |
| — |
| Spilling Wound (immediate reaction, when wormbloat is first bloodied) |
| Creates a lichworm coil adjacent to the wormbloat, with an initiative score one less than the wormbloat. PCs do not receive experience for killing this lichworm. |
| — |
| Vermifuge (immediate reaction, when wormbloat is killed) |
| Creates two lichworm coils, both in one of the wormbloat’s squares. Both lichworm coils have an initiaitive score one less than the wormbloat. PCs do not receive experience for killing these lichworms. |
| — |
| Alignment unaligned |
| Languages - |
| Str 20 (+7), Con 18 (+6), Dex 12 (+3), Int 6(+0), Wis 14 (+4), Cha 4 (-1) |
|
|
| Lichworm Coil; Level 3 Soldier (150 XP) |
|
| small natural beast (swarm) |
| A writhing mass of gigantic maggots, hungry for blood and viscera. |
| — |
| Initiative +6; Senses +3 |
| Swarm Attack aura 1; the lichworm coil sarm makes a basic melee attack as a free action against each enemy that begins its turn in the aura. |
| HP 48; Bloodied 24 |
| AC 19; Fortitude 16, Reflex 16, Will 15 |
| Immune disease, poison |
| Resist 5 necrotic; half damage from melee and ranged attacks |
| Vulnerable 5 against close and area attacks. |
| Speed 6 |
| — |
| basic melee Mordant Bites (standard; at-will) |
| +8 vs. AC. 1d10 + 3 damage. |
| — |
| melee Hungering Lunge (immediate reaction, when an adjacent target becomes bloodied) |
| +7 vs. Reflex. 3d8 + 3 damage and target is stunned (save ends). |
| — |
| Tugging Maws |
| If mordant bites hits and there are at least one other lichworm adjacent to the target, the target is immobilzed (save ends). |
| — |
| Alignment unaligned |
| Languages - |
| Str 12 (+2), Con 16 (+4), Dex 17 (+4), Int 3(-3), Wis 14 (+3), Cha 3 (-3) |
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