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Jul 07

Power Cards

Found a way to save myself some work on creating power cards.  It’s not perfect for me but I did say it saved me some work? After creating all the level 1 power cards in my preferred layout, well that’s a lot of work although it’s not horrible, I have Daily, Encounter and At-Will form fillable PDF’s so it’s just a question of typing them all out and saving the form as the new type of power.  The downside is some of the waste involved in paper and time because each sheet has 4 forms of each type.  So unless there happens to be an even multiple of 4 of each type that wastes ink and paper.

Then I thought about doing an HTML version fed from a database but then I’d have to create the data entry pages, the modification/update pages, secure it from injections, and generate the output.  And code it so that it printed the same way from various browsers. Â  Not fitting in with my no lot of work outlook here.

So back to the Magic Set Editor 2.  Ander_000 had the ‘cleanest’ layout although it’s still not perfect for me.  But it does have boxes for the players to write in their actual values which is a bonus.  I’d like the Range number to be more obvious among other things and I like a vertical layout more than a horizontal one.

Anyway, enough about what I like.  The biggest issue I have with the Magic Set Editor is that it’s a standard playing card size card machine.  Too small.  Text too hard to read at a distance.

But what you can do is though, rotate the landscape cards into portrait.  Export them as PNG’s.  Grab all those PNG’s and create a PDF out of them with each image as a separate page. Â  In your printer settings, tell it to print the page at full zoom so each page fills a full printed page.  Then tell it to print 4 pages to a sheet.

And now we have some big ass cards, legible at a distance without any trouble.  And that’s good enough to work for me.

I also redid some of the icons, Move became >> instead of a boot, Minor because a backpack with an in and out arrow as in it’s a minor action to take something out of a backpack for instance, Standard because a flexing arm, the fist icon made me think Martial or Attack rather than Standard.  The flexing arm seems more inline and appropriate to me.  I also reduced the color bar so that it’s only under the title to dictate the power type (atwill, encounter, daily) and then modified the set rules so that the class/type/level are printed in black rather than white because white text on white background is kinda like a polar bear in a snowstorm.  You know it’s there but you’re can’t see it for squat.

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