Ogre ogre

4th Edition, 4th Edition Resource, Monster, Pen and Paper Add comments
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Found this little guy over at the official forums and thought with a little tweaking it could be a pretty good thug for virtually any humanoid albeit without the Goblin Tossin’ power.

Thugs are always good of course. As you might notice or not I’ve redone the little icons in the creature stat blocks. I’ve also made a few minor tweaks to one or two of the posted monsters just to edge the up or down a minor bit. Whether this is a good thing or not you’ll have to be the judge on that.

Whoops, I need to blather on here a bit more to keep the overlap down so that the table is below the image.  Stupid align system. :)   So oh I should mention there’s campaign starter contest over on the official forums somewhere.  I’ll find the link and post it here later. Â  Okay I think that’s enough.

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Ogre
Level 2 Brute
Large Natural Humanoid
XP 125
Initiative 0 Senses Perception +1
HP
47; Bloodied 23 (see Roaring Rage)
AC
18; Fortitude 16, Reflex 15, Will 13
Saving Throws +2
Speed
6
Greatclub(standard; at-will) • Weapon
Reach 2; +5 vs. AC; 1d10+4
Hulk Smash (standard; at-will; recharege) • Weapon
The ogre makes 2 attack rolls and uses the higher of the two.
Goblin Tossin’ (Move; encounter; recharge )
The ogre can shift any ally within its reach up to two squares and ignores obstruction in first square if necessary and the ally can make a basic melee attack at then end of the shift.
Roaring Rage(free, when Bloodied; Encounter)
The ogre makes a basic melee attack against all opponents adjacent to it.
Alignment Chaotic Evil Languages Giant, Goblin
Skills Stealth +4
Str 19 (+4) Dex 10 (0) Wis 10 (0)
Con 17 (+3) Int 5 (-4) Cha 8 (-1)
Equipment NA

Ogre Tactics:

The ogre is typically found bossing around goblins or kolbolds and will usually have several in tow as minions to do its bidding, clean between its toes and wash out its loincloth. The fun jobs if you will.

In battle the ogre is a simple beast, it tends to go after the target that pisses it off the most and will try to position its minions to best advantage using Goblin Tossin’ after it’s engaged upon a target. Only for obvious reasons or severe damage will the ogre tend to switch targets preferring to beat one thing to death before moving on to the next.

Ogre Lore:

A character knows the following information with a successful Nature check.

DC 15: Ogres are beasts of low cunning and great highs and lows of emotion and this can be used against them. They rarely retreat, especially from an opponent they consider stronger than themselves although when confronted by great and painful magics they have been known to flee in fear.

DC 20: Ogres keep shiny things and will often store their treasures under large boulders only they can move near their camps.

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