Actual Results

4th Edition, Campaign, DnD Add comments
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Okay so I promised a more in depth of the first play test.  Essentially I had two players for my first character building / play test.  A far cry from the eight at one time I had back in my ‘heyday’. Â  I actually prefer four players and one DM.  But that’s neither here nor there or anywhere to do a Dr. Seuss.

So Temple created two characters a Dwarf Fighter (amusing anecdote, my children call then ‘dorfs’) and a Halfling Warlock with a Fey Pact.  The Fighter went easily enough although we did have to do line items etc. to get through it.  The Warlock we had a little more trouble with because in the class description it reads something to the effect All warlocks get Eldritch Blast. Â  Then each pact has a line that says this grants X, in the case of the Fey it’s Eyebite. Â  Nowhere does it say anything else about starting skills.  So since classes get two At Will powers at 1st level I read that to mean that the Warlock’s starting two At-Will’s are pre-determined. Â  I really should do a Rules question on the forums.  (To make my now standard semi-disgusted joke, “If they’re working.”).

I picked goblins at random and then went through and figured out what experience a normal full party would get and just decided that 225 experience was fine.  Mainly because I wanted 5 mooks and 1 ‘standard’ goblin.  I have great respect for the mook aka Minion from True20 and they didn’t let me down here.

I set the party, all two members of it, outside one of the old watch towers.  They were out ostensibly ‘adventuring’ for lack of a better hook, hey it was a playtest not a campaign starter.  A small group of goblins had taken up residence here in between their raids on travelers.  It consisted of the 5 mentioned Minions and 1 regular goblin.

Our duo went up to the tower and Bessia noticed that the door looked of newer although crude construction.  She warned Ironfist, who really needs another name as there’s no diminutive for that and it’s really awkward to say.  I’m thinking of maybe having her call him Iffy just because it could be punny in character conversation.

Anyway lacking a better idea Iffy smashed down the door with his maul while Bessia ran covering fire.  Oddly enough I didn’t even have the goblins inside roll perception checks.  So they arrayed theirselves in order to get whoever was knock knock knocking at their door.

Once the door was knocked free we had initiative and the order was goblins, Bessia and Iffy.  Goblin minions attacked Iffy.  Goblin ‘boss’ threw javelins.  Iffy couldn’t swing for crap and kept missing while Bessia worked her ‘magic’ on the boss who also couldn’t throw for crap.  The minions ‘shifted’ to keep Iffy surrounded so they got the +2 to attack rolls.

Iffy tried using his Cleave but rolled a miss.  Then he did Sure Strike or whatever it was that let him trade damage for accuracy and was finally able to kill a goblin.  After the boss goblin took his screaming on eldritch fire tumble down from the second story the goblins began shifting around Iffy to go after the caster. Â  Iffy started rolling better although he was taking damage the whole time and was forced to use his Second Wind to recover some health. Â  As the fourth minion dropped, the last minion jumped and ran but Iffy was able to pull his crossbow (minor action) and TWANNGGGGG he rolled a hit on the minion and dropped it.

All in all it went a little slow in looking up things but I can definitely see some potential here for interesting things to happen in the future.

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