The game is quick and easy to pick up even for novice players, one game max should have you familiar with the rules. Where it can get tricky is that for inexperienced humans the zombies have it pretty good and things can certainly seem a bit overpowered toward the zombies. But once the humans ‘get it’, in that they NEED to find some ranged attacks, do NOT try to go hand to hand with a zombie then it makes it a lot more balanced. This kind of thing isn’t readily apparent at first glance though which I believe why some people play a game or two and then give up on it. But once the players understand the game it’s almost a whole different game.
Anyway it’s IMO the best zombie game out there right now, definitely it has production values out the ass, extremely high production values on everything related to the game, very heavy card stock, glossy finished for everything, individual molded models for the hero models and all in all a high quality class act in terms of what you get.
Just remember it’s a beer and pretzels level game really and it’s all about the experience of having a rag tag group of just ordinary I guess humans trying to get through a day with an inexhaustible horde of zombies after them. If you’re looking for Squad Leader or with 197 pages of small type rules or Apples to Oranges you’re not going to find it here.
In this case I was the Zombie Master playing against 5 heroes, yes I know with six players there are supposed to be 4 heroes and 2 zombie masters but what the hell, right?
Things started off as usual, the heroes trying to scrape up some weapons and the hordes of zombies pushing forward at them. All to no avail really as by turn 7 (counting backwards from 15) I had killed my second hero and turned them into Zombie Hero’s and technically won the game. But we kept playing with my growing army of undead and it was on turn 1 (aka turn 15) that one of my Zombie Hero’s used the Meat Cleaver to lop off the head of the last surviving player. It wasn’t the last dice roll of the round or anything but it was getting closer as there were only two more rolls after that that we could have killed the last human. Of course then night would have fallen and the dead would have really started rising and overrun the place.
I think as some house rules I’m going to add in these:
“For each hero that is unable to start in their stated starting location each player may roll a d6 and if they roll equal to or under the total number of heroes starting in a neutral square they may draw one Hero card as a normal Search.”
“If two or more heroes are in the same or adjacent squares they may take their turns in any order THOSE players decide otherwise play will proceed in a clockwise fashion.”
“Double sixes when rolled by players will always kill a zombie even if they would not normally have. This will not though prevent the player from taking a wound in the event the Zombie rolls a six as well barring the use of another card or ability.”
“A hero may throw an item up to one square distance to another hero and must have line of sight that does not go through a wall. The receiving hero must roll a 3+ to successfully catch the thrown object. If they miss the item is considered lost or damaged beyond usability and is placed in the discard pile. For example it drops into the grass, goes through a window, lands on the heating vent etc. Special Note:Â If either the thrower or catcher is the QB then success is automatic.”
“For each 2 or 12 rolled by the Zombie Master for the amount of zombie spawn a Zombie Hero is spawned instead of the normal spawn if any at the Zombie Master’s choice. This Zombie Hero obeys the normal Zombie Hero rules.”

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